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Products in General |  |  |  | Famous Firsts Activity Book by Tony J. Tallarico, Jr. From the first astronaut on the moon to the first American Idol winner, these mazes, secret codes, crosswords, and other puzzles offer fun facts about historic, athletic, and pop culture firsts.
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|  | Fascinating String Figures by International String Figure Association Diagrams and simple instructions show how to create a turtle, an elegant cobweb, a miniature hammock, polar bear, little girl with pigtails, swan, and 17 other intriguing projects.
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|  | Favorite Board Games: You Can Make and Play by Asterie Baker Provenzo, Eugene F. Provenzo, Jr. Instructions, over 300 illustrations for creating boards and playing pieces for 39 games: Pachisi, Alquerque, Solitaire, Queen’s Guard, 35 others. Lexicon, supply list, more.
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|  | Finger Plays for Nursery and Kindergarten by Emilie Poulsson Victorian classic of 18 classic finger plays with music for voice and piano. Entertaining and instructive rhymes teach counting, nature lore, and more. 53 illustrations.
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|  | French Crossword Puzzles for Practice and Fun by Heather McCoy Seventy-two puzzles for French-language students at all levels help build vocabularies and sharpen spelling skills. Crosswords include English clues with French answers, French clues with English answers, and French clues with French answers.
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|  | Fun with Secret Writing by Geoffrey Lamb Learn how to invent and decipher a host of codes and secret messages, including those using a revolving circle, a key letter, dots and pinpricks, grills, patterns, wheels, and other systems. 14 black-and-white illustrations.
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| |  | Games and Fun with Playing Cards by Joseph Leeming Here's a collection of 124 games, tricks, puzzles and stunts with cards that will provide hours of entertainment for all ages. 20 varieties of solitaire, old stand-bys, and lesser known games.
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|  | A Gamut of Games by Sid Sackson An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.
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| |  | Go and Go-Moku by Edward Lasker Best introduction in English to a great Japanese game. Detailed instructions provide valuable information on basic patterns, strategy, tactics, analyzed games. Used as text by generations of Americans, Japanese. 72 diagrams.
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|  | The Greatest Puzzles of All Time by Matthew J. Costello Treasury of challenging brainteasers by Sam Loyd, Johnny Eck, Henry Dudeney, other masters. Stories behind puzzles, earliest riddles, birth of crossword puzzles, much more. Introduction. 146 illustrations.
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|  | Hidden Picture Challenge by Stephen Stanley Challenging visual puzzles ask players to locate cowboy hats lost on a windy day; find an ice cream cone, straw hat, and sunglasses lost in a snowbound landscape; and more. 24 puzzles.
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|  | Hidden Picture Mania by Dover This gigantic collection features 72 full-page illustrations of common items concealed in unlikely places. Sharp-eyed sleuths of every age will welcome the challenge of detecting the objects that transform these scenes from real to surreal.
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|  | Hidden Pictures by Larry Daste Loads of brain-teasing diversions for older children and fun-loving adults in 24 pages of cleverly hidden objects — all identified in a caption beneath each charmingly rendered picture.
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|  | How to Become a Ventriloquist by Edgar Bergen Easy-to-follow guide offers expert advice from an internationally renowned performer. Helpful tips on "near" ventriloquism, the doll dummy, hand puppets, shadowgraphs and cardboard dummies, staging and entertainment, "distant" ventriloquism, more. 48 illustrations.
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|  | How to Make Origami Airplanes That Fly by Gery Hsu Create 12 different models that actually fly: space shuttle, futuristic shuttle, flying wing, delta-wing jet, fighter plane, interceptor, double tail fighter, dart plane, fighter plane with engines, futuristic fighter, and 2 different jets.
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|  | Indian Sign Language by William Tomkins Learn to communicate without words with these authentic signs. Learn over 525 signs, developed by the Sioux, Blackfoot, Cheyenne, Arapahoe, and others. Book also contains 290 pictographs of the Sioux and Ojibway tribes.
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|  | Kakuro for Beginners by John Pazzelli Welcome to kakuro, sudoku's bigger (and tougher) brother. The rules are easy, but the game isn't. These 101 puzzles are designed for novices. Solutions included.
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