Make coins disappear, bend spoons, and read through sealed envelopes! Anyone can be a magician with the help of this guide, which explains how to perform mystifying sleight-of-hand maneuvers and feats of mental agility with playing cards and common household items. Humorously illustrated, step-by-step directions explain the magic behind dozens of captivating tricks.
A Dover co-edition.
|Availability||Usually ships in 24 to 48 hours|
|Grade level||2 and Up (ages 7 and up)|
|Dimensions||8 5/8 x 10 5/8|