How to develop an early warning system, based on three main sources: outside (the opponent); inside (the player's own thought process); and the stimulus itself (the board position). Author shows how to identify hazards, plus how detecting these signals can be used both defensively and offensively. 24 black-and-white figures. Unabridged republication of the edition originally published by Cadogan Chess, London, 1994.
How Good Is Your Chess? by Daniel King Instructive, amusing test-yourself guide by a grandmaster asks readers to predict their opponent's moves and helps improve their game by studying the plans and ideas of the best players.
Paul Morphy and the Evolution of Chess Theory by Macon Shibut Analysis of the games and positions of the best chess player of the 19th century — his rare blunders, omissions, selected endgames, and openings.
The Art of Sacrifice in Chess by Rudolf Spielmann Grandmaster shows how to win games by giving up pieces. Describes games against Réti, Tarrasch, and other masters. Introduction. 91 diagrams.
How Not to Play Chess by Eugene A. Znosko-Borovsky Developing plans of action based on positional analysis: weak and strong squares, control of open lines, pawn structure, more. 20 problems.
The Most Instructive Games of Chess Ever Played by Irving Chernev 62 masterly demonstrations of basic strategies of winning, featuring games by the greatest chess masters. Compiled, diagramed, annotated by one of chess literature's most brilliant authors. 146 illustrations.