The magic square experts apply their wits to magic cubes. You need no advanced mathematical knowledge to construct these three-dimensional mind bogglers; including pandiagonal and perfect cubes — many entirely new constructions, too. Hours of enjoyment for beginning and advanced magic-cube buffs. 111 figures.
Here's a sample of other books in this Dover category
My Best Mathematical and Logic Puzzles by Martin Gardner Noted expert selects 70 "short" puzzles. The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, and 67 more. Solutions included.
Symbolic Logic and the Game of Logic by Lewis Carroll Over 350 ingenious problems involving classical logic: logic expressed in symbols; syllogisms and the sorites diagrammed; logic as a game played with 2 diagrams and a set of counters.
Entertaining Mathematical Teasers and How to Solve Them by J. A. H. Hunter 160 math teasers and 40 alphametics will provide hours of mind-stretching entertainment. Accessible to high school students. Solutions. Four Appendices.
Kakuro for Beginners by John Pazzelli Welcome to kakuro, sudoku's bigger (and tougher) brother. The rules are easy, but the game isn't. These 101 puzzles are designed for novices. Solutions included.
Mathematical Recreations and Essays by W. W. Rouse Ball, H. S. M. Coxeter This classic work offers scores of stimulating, mind-expanding games and puzzles: arithmetical and geometrical problems, chessboard recreations, magic squares, map-coloring problems, cryptography and cryptanalysis, much more. Includes 150 black-and-white line illustrations.